|
Post by Roy Balor on Aug 10, 2016 22:07:58 GMT -5
Also, this isn't meant to be targeted to just classes, but rather any cluster combat situation.
|
|
|
Post by Grim on Aug 10, 2016 23:44:50 GMT -5
Ok so, this might be a stupid complaint, but something that's really bothered me is when I see like, one person have to fight against the entire server. First of all, HOW THE HELL ARE THEY GONNA RESPOND TO 20 SOMETHING PEOPLE TRYING TO ONE SHOT KILL THEM AT THE SAME TIME? Vryn had to do it today, and it was obvious he was struggling to reaction. Honestly, classes, or MOST combat situations should not be a 1vs20 situation, it'll be too clustered and it won't work at all. Classes should include 1v1s, 2v2s, things like that, where rpers will actually be able to react to others movements. But then, I understand that putting everyone in a cluster allows everyone to get involved. Maybe more quick, TEAM fights can be used instead to have more organized fighting that can properly be monitored.
Please, feel free to destroy my argument in an instant. Things like 1v20s shouldn't be happening in the first place, unless of course it was a combat simulation against training bots which would make a bit more sense. Would you mind telling me who the Professor in charge of the class was?
|
|
|
Post by Siege(Sith) on Aug 11, 2016 11:28:25 GMT -5
Ok so, this might be a stupid complaint, but something that's really bothered me is when I see like, one person have to fight against the entire server. First of all, HOW THE HELL ARE THEY GONNA RESPOND TO 20 SOMETHING PEOPLE TRYING TO ONE SHOT KILL THEM AT THE SAME TIME? Vryn had to do it today, and it was obvious he was struggling to reaction. Honestly, classes, or MOST combat situations should not be a 1vs20 situation, it'll be too clustered and it won't work at all. Classes should include 1v1s, 2v2s, things like that, where rpers will actually be able to react to others movements. But then, I understand that putting everyone in a cluster allows everyone to get involved. Maybe more quick, TEAM fights can be used instead to have more organized fighting that can properly be monitored.
Please, feel free to destroy my argument in an instant. Things like 1v20s shouldn't be happening in the first place, unless of course it was a combat simulation against training bots which would make a bit more sense. Would you mind telling me who the Professor in charge of the class was? It was just a fun spin on a combat class Dolan was doing, it was never meant to be that big of a hoard thing, rather, a free for all, students sorta just naturally ganged up. It was an experiment, and it didn't go so hot. Not like it was intended to be a huge 1v20.
|
|
Ward Owyhee
Initiate
Still waiting for someone to try and take Ward's job.
Posts: 7
|
Post by Ward Owyhee on Aug 11, 2016 11:46:44 GMT -5
Ok so, this might be a stupid complaint, but something that's really bothered me is when I see like, one person have to fight against the entire server. First of all, HOW THE HELL ARE THEY GONNA RESPOND TO 20 SOMETHING PEOPLE TRYING TO ONE SHOT KILL THEM AT THE SAME TIME? Vryn had to do it today, and it was obvious he was struggling to reaction. Honestly, classes, or MOST combat situations should not be a 1vs20 situation, it'll be too clustered and it won't work at all. Classes should include 1v1s, 2v2s, things like that, where rpers will actually be able to react to others movements. But then, I understand that putting everyone in a cluster allows everyone to get involved. Maybe more quick, TEAM fights can be used instead to have more organized fighting that can properly be monitored.
Please, feel free to destroy my argument in an instant. It was honestly hard for me to keep up with everything when I had the crown first off, I even had to ask a bunch of the people that was in the Skype call for assistance. It was especially confusing when the crown got tossed up and everyone bum rushed it and no one really knew who actually got it.
|
|
Poukek
Initiate
Still being mediocre at best.
Posts: 15
|
Post by Poukek on Oct 19, 2016 6:41:48 GMT -5
So I have been thinking about this for a long time but and easy fix for this is to first of all make a way to check the chat log so there is a little bit less confusion. Also maybe making it to where we can change our chat line color so it's easier to see who typed what. More over I think channels in the chat would be a smart idea so we're not all clustered into one chat but separated into several different chats when we split off. sorta like radio channels
|
|
Poukek
Initiate
Still being mediocre at best.
Posts: 15
|
Post by Poukek on Oct 19, 2016 6:43:56 GMT -5
So I have been thinking about this for a long time but and easy fix for this is to first of all make a way to check the chat log so there is a little bit less confusion. Also maybe making it to where we can change our chat line color so it's easier to see who typed what. More over I think channels in the chat would be a smart idea so we're not all clustered into one chat but separated into several different chats when we split off. sorta like radio channels Like maybe who ever is the main villain or the combat bot/bots gets like a red outline so everyone can see what he is saying and we can start splitting people up during events like that like a couple of people per channel and he can split it into windows to see who is saying what and not get bum rushed at the same time.
|
|