Post by Ward Owyhee on Aug 13, 2016 21:45:35 GMT -5
Combat Simulator Manual V1.0
Special Terminology used in the Manual.
SPR: SPR is short for Special Permission Required
NDG: NDG is short for Not enough Data Gathered.
Where to find Combat Simulators
Combat Simulators are located only in classrooms and the amphitheater. The simulator console will be located either behind the desk of the teacher if in the classroom or if in the amphitheater will be located in the back of the stage.
How to Operate the Combat Simulator
In order to operate the combat simulator, you will need to swipe your ID card into the Console. The ID card will have certain permissions attached to it. Below in the chart is the restrictions attached to each ID card. In order to gain access to simulations that require special permission, the combatant must gain the required permissions from either a professor or the headmaster.
There are three rules to the combat simulator itself.
1. User must have an ID card to use.
2. User must say the combat simulation number and name.
3. User must have the correct permissions for it.
List of Simulations
Basic Simulations
Hunter Simulations
Restricted Simulations
Other Simulations
Special Terminology used in the Manual.
SPR: SPR is short for Special Permission Required
NDG: NDG is short for Not enough Data Gathered.
Where to find Combat Simulators
Combat Simulators are located only in classrooms and the amphitheater. The simulator console will be located either behind the desk of the teacher if in the classroom or if in the amphitheater will be located in the back of the stage.
How to Operate the Combat Simulator
In order to operate the combat simulator, you will need to swipe your ID card into the Console. The ID card will have certain permissions attached to it. Below in the chart is the restrictions attached to each ID card. In order to gain access to simulations that require special permission, the combatant must gain the required permissions from either a professor or the headmaster.
X= Access level Granted Automatically
Access Levels | Basic Simulations | Hunter Simulations | Restricted Simulations | Other Simulations |
Students | X | SPR | Not allowed under any circumstance. | X |
Hunters | X | X | SPR | X |
There are three rules to the combat simulator itself.
1. User must have an ID card to use.
2. User must say the combat simulation number and name.
3. User must have the correct permissions for it.
List of Simulations
Basic Simulations
1. Beowolf Duel: One Beowolf appears and attacks the combatant.2. Boarbatusk Duel: One Boarbatusk appears and attacks the combatant.3. Creep Duel: One Creep appears and attacks the combatant.4. DeathStalker Duel: One young Deathstalker appears and attacks the combatant.5. Griffon Duel: One Griffin appears and attacks the combatant.6. Ursa Duel: One Ursa appears and attacks the combatant.7. Beowolf Pack Attack: Fifteen to Fifty Beowolves surround and attack the combatant.8. Boarbatusk Horde Attack: Five to Fifteen Boarbatusks surround and attack the combatant.9. Creeper Group Attack: Fifteen to Fifty Creeps surround and attack the combatant.10. Bed of Deathstalkers Attack: Two to Five Young Deathstalkers surround and attack the combatant.11. Flight of Griffins Attack: Five to Ten Griffins surround and attack the combatant.12. Sloth of Ursa Attack: Two to Four Ursa surround and attack the combatant.13. Plains Terrain Simulation: Room transforms into a savannah with large amounts of grass and shrubbery with trees scattered around. Multiple random grimm of one to three types appear and attack the combatant.14. Forest Terrain Simulation: Room transforms into a dark forest with many shrubs and little to no light appearing. Multiple random grimm of one to three types appear and attack the combatant.15. Jungle Terrain Simulation: Room transforms into a jungle with dense jungle cover and large trees with little light showing from the sky. Multiple random grimm of one to three types appear and attack the combatant.16. Mountain Terrain Simulation: Room transforms into a rocky mountainous area with multiple large boulders appearing. Multiple random grimm of one to three types appear and attack the combatant.17. Tundra Terrain Simulation: Room transforms into a heavily snowing tundra with no known cover around. Multiple random grimm of one to three types appear and attack the combatant.18. Desert Terrain Simulation: Room transforms into a hot desert with multiple cacti and oasis nearby. Multiple random grimm of one to three types appear and attack the combatant.19. Urban Combat Scenario: Room transforms into a large city block with multiple buildings and cars. Multiple random grimm of one to three types appear and attack the combatant.20. Urban Apocalypse Combat Scenario: Room transforms into a large destroyed city block with burnt out husks of cars and a toppled buildings. Multiple random grimm of one to three types appear and attack the combatant.
* Scenarios 13-20 enemy types are able to be replaced with humans enemies.
21. Frost Carson: Uses an assault rifle that transforms into a scythe. Semblance: Icicles. Wielder can shoot out icicles.
22. Leonard Gray: Uses dual pistols fires explosive rounds. Semblance: Aimbot, Gives the wielders very very accurate shots.
23. Flame Carson:Uses Dual Daggers that transforms into a pistol. Semblance: Flame. Wielder can shoot out fireballs.
24. Amelia Crimson: Uses a long-sword. Semblance: Rose Ring Heal, Wielder creates a 5 meter wide ring of roses that heals combatants in the area of effect.
25. Team FLFA: Combatant will face team FLFA. Roles In Combat:Light Assault: Frost and Leonard. Heavy Assault: Flame. Amelia: Support.
Hunter Simulations
26. Adamo Khenet: Uses a transforming khopesh boomerang. Semblance: Mineral Magnet. Wielder can attach any mineral under 10 pounds to Adamo’s Skin forming a rock armor.
27. Slate Strissman: Uses transforming daggers that turned into automatic pistols and if daggers combined turns into a dual edged glaive. Semblance: Enhanced Reflexes: Wielder can enhance reflexes to the point of dodging most attacks.
28. Cobalt Hyacintho: Uses a transforming bolt-action rifle sword and hand cannon. Semblance: Blink, Wielder has a short range teleport that has a marked destination.
29. Violett Krieg: Uses Two Gloves. One loaded with fire and one loaded with Water. Semblance: Discount Megaphone. Wielder can change pitch of sounds
30. Carl Brown: Uses an actual GLASS SHANK. No hunter training or semblance but has the ability to stab someone Forty-Two times in the chest in 1.5 seconds.
31 Izac Whyte: Uses a Sword Gauntlet with dual mini air cannons on each side. Semblance: Breeze flow. Wielder can control any breeze or air in the general vicinity of Izac.
32. Alex Icehound: Uses transforming ice axe pistols. Semblance: Icebound, NDG
33. Riku Quaiyi: Uses a giant hammer: Semblance: NDG
34. Roy Balor: Uses thruster boots that can transform into ice skates. Semblance: Demonic Eye. Wielder has the ability to predict and dodge opponent’s movements.
35. Lev Xerox: Uses a transforming dust bow/staff. Semblance: Explosive Clones. Wielder has the ability to use clones that can he swap places with and that explode.
36. Basayan B. Savage: Uses chain whips. Semblance: The Emperor’s Grasp. Wielder shoots electricity from his hands.
37. Martyr Saint: Uses a Sword with a pistol inside the hilt of the sword. Enhanced Focus: Wielder gains enhanced focus and reaction time.
38. Ellie Blue: Uses a Trident. Semblance: Eurybia Reborn. Wielder has the ability to control water or any water byproducts.
39. Lila Nightmare: Wields a massive electrical sword. Semblance: Blast. Wielder can blasts objects or people away.
40. Reles Vynach: Uses an orb attached by string that fires off ice,electric, and fire dust. Semblance: Inner Fire. Wielder stores power as she hits someone and then releases it, strength varies on how many hits she dealt with the orb.
41. Verst Undyne: Uses Solidified Dust hologram Spears. Semblance: Poseidon Reborn. Wielder has very high levels of water control. (Mentor of Ellie Blue)
42. Tigre Xanthe: Uses steady breathing to channel the energy of the sun. Semblance: Hermit. Wielder uses the vines on arms for a variety of combat moves such as Grappling.
43. Alice Glasdach: Uses two dual rifles that combine into one rifle. Can pop a chain and sickle from the back. Semblance: Bane of Metal. Wielder has the ability to move and melt metal.
44. Mavros Midnight: Uses transforming duel sword shotguns. Semblance: Death Ray. Wielder fires a death ray that consumes most of his aura in the blas out of his shotgun.
45. Ferrum Silber: Uses Cybernetic attachments on his limbs. Semblance: Electricity. Wielder is able to use electricity.
46. Tsuki Seishincest: Uses guns inserted into her palms that blasts away opponents with the thrusters in her feet. Semblance: NDG
46. Tsuki Seishincest: Uses guns inserted into her palms that blasts away opponents with the thrusters in her feet. Semblance: NDG
Restricted Simulations
47. Qrow Branwen: Uses a transforming sword, scythe, shotgun. Semblance: NDG
48. Raven Branwen: Uses a multi-action dust odachi. Semblance: NDG
49. Glynda Goodwitch: Uses a riding crop that assists with her semblance. Semblance: Telekinesis. Wielder has the ability to move and control objects.
50. Grim Reaper: Uses a massive buster sword. Semblance: Teleportation. Wielder can teleport at any point within 10 km without any known landing point.
51. Vexsus Vermillion: Uses strings of fate. Semblance:Fire Control. Wielder has a mastery of control over fire.
52. Vanessa Vermillion: Uses a massive buster sword. Semblance: Size Control. Wielder can make objects bigger or smaller.
53. Ozpin: Uses a cane. Semblance: NDG
54. Dio K Sekai: Uses an aura body that can attack and defend. Semblance: Flash Freeze. Wielder's internals are infused with cold to to the point of freezing opponents body parts if touched.
55. Jetaro Platinum: Uses an aura body that can attack and defend. Semblance: Advanced Perception. Wielder has heightened reflexes.
56. Peter Port: Uses an axe blunderbuss. Semblance: NDG
57. Bartholomew Oobleck: Wields a flame shooting thermos kanabo. Semblance: NDG
58. Beringel Duel: One beringel appears in front of the combatant and attacks them.
59 Kine Taijitu Duel: One King Taijitu appears in front of the combatant and attacks them.
60. Nevermore Duel: One Nevermore appears in front of the combatant and attacks them.
Other Simulations
61. Surgical Simulations: User participates in a surgical simulation of their choosing (User will have to name the surgery).
62. Cooking Simulations: User participates in a cooking simulation of their choosing (User will have to name the dish of their choice).
63. Bomb Defusal Simulations: User participates in a bomb defusal scenario with a wide assortment of time stipulations and different bomb models.
64. Obstacle Course Simulation: User participates in an obstacle course with a wide range of obstacles without using their semblance.
65. Ranged Accuracy Simulations: User participates in an accuracy course of their choosing with their ranged weapons.
66. Melee Accuracy Simulations: User participates in an accuracy course of their choosing with their melee weapon.